There’s just over two weeks left for Street Fighter 6’s big launch, and fans are clamoring for every bit of information they can before it launches. Capcom, realizing this, recently held a Q&A livestream where they addressed many questions from people about the upcoming title.
Pre-selected questions ranged from whether Capcom would include a multiplayer mode in Street Fighter 6 to who the main developers were, and during the session, game director Takayuki Nakayama and producer Shuhei Matsumoto also discussed the development process. One question asked who the character was too hard to cast, and luckily, they provided an answer for both returning fighters and newcomers.
As far as newcomers go, Street Fighter 6 has some complex characters in its roster. A fighter like JP harnesses psychic strength and fights with a stick, using abilities such as full-screen command grabs, spikes that appear from the ground, and spaces that can be placed on the screen not only as projectiles, but allow him to teleport to their position.
Despite the presence of JP, it seems that the development team is already struggling with a different and unexpected character instead.
“Among the new characters, Kimberly’s design was particularly challenging,” the developers said through a translator. “The concept has been around from a very early stage, but it was hard to get in a certain direction [for her]. The idea of this American ninja character, and [we] He even thought of an internet ninja to make the trend work, but in the end we ended up with the Kimberly we have now.”
Now, the return of World Fighters includes a fighter like the DJ who still has some of his trademark tools at his disposal, but has a whole new gameplay style and a bunch of things he can do in Street Fighter 6. You’d think he’d be the hardest builder, right? no. The real answer to this question is the classic Street Fighter contestant, Chun-Li.--
“In terms of legacy characters, Chun-Li was probably the most difficult because many people like her and like Chun-Li is a bit different from each other,” the developers said. “Many designers have their own ideas, but it was difficult to come to an agreement for Chun-Li.”
This iteration of Street Fighter sees Chun-Li with a new attitude added to her gameplay. Although she can still hit Spinning Bird Kicks and shoot Kikukens, Street Fighter 6 Chun is now a solid character with a much steeper learning curve than what players are used to with her.
Chun-Li’s universe is definitely the hardest of all the returning characters, but we heard something similar from Street Fighter 6’s Art Director Kaname Fujioka back in December. In an interview with GameInformer, Fujioka noted that creating Chun’s new look was particularly difficult because one of his mentors was one of the original creators – likely a reference to legendary Capcom artist Akira “Akiman” Yasuda.
“She was probably one of the hardest characters to design with this title, especially since one of my mentors is one of the original creators of Chun-Li,” Fujioka said via Game Informer. “I definitely want to honor that and create a version of Chun-Li that fits into Street Fighter 6.”
Capcom shared other interesting updates on the game’s design process during the Q&A broadcast, such as how Jamie was originally a completely different character than he ended up being. In the early stages, Jimmy could have been a fighter like Lei Wulong or Jackie Chan from Tekken, but in the end he was a drunken young boxer/break dancer who wanted to keep the streets safe.
Street Fighter 6 is gearing up for release on June 2, 2023. It will be available for PlayStation 5, PlayStation 4, and Xbox Series X | S and PC.